Magnus Mouritzen
Game Programmer
- Computer Science master student and lifelong gamer
- 8 years of programming and game development
- Deeply specialised in C# and Unity
- Proficient with DevSecOps, Agile, CI/CD and formal methods
- Projects include OOP, AI, networking and design
Guildmaster
LLM-powered game developed in Unity by a team led by me.
Youtube Channel
Advanced C# programming tutorials on Unity editor-scripting.
Dynamic Particle Simulation on GPU
Using CUDA to implement a PIC MCC simulation.
Gorillas
Game and engine developed in JavaFX.
Hexagoani
Unity game inspired by 2048.
Unity Package
Custom code-package for Unity.
This Website
Website made with the .NET stack and deployed with GitHub Actions.
RESTful API
Python REST-API for the Zupply company.