Magnus Mouritzen

Software Engineer

  • Computer Science master student
  • 8 years of programming
  • Mastery of C# and Python - experienced with many more
  • Proficient with DevSecOps, Agile, CI/CD and formal methods
  • Projects include OOP, fullstack, AI and networking
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Dynamic Particle Simulation on GPU

Using CUDA to implement a PIC MCC simulation.

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This Website

Website made with the .NET stack and deployed with GitHub Actions.

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Guildmaster

LLM-powered game developed in Unity by a team led by me.

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RESTful API

Python REST-API for the Zupply company.

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Youtube Channel

Advanced C# programming tutorials on Unity editor-scripting.

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Gorillas

Game and engine developed in JavaFX.

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Hexagoani

Unity game inspired by 2048.

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Unity Package

Custom code-package for Unity.

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